RUMORES BUZZ EM MUDBORNE GAME

Rumores Buzz em Mudborne Game

Rumores Buzz em Mudborne Game

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It’s no coincidence that two of the frog’s traits map to the temperature + moisture of your cultivators…

Mushrooms will not grow outside their general environment, so you'll need to have access to each of these locations in case they appear.

It originally started as a gamejam entry for FletchFest 2023, with the theme of ‘pond’. Ell had always joked about ‘what if APICO but frog?’ before, and this seemed a perfect opportunity to play with the concept and how to take things in a new direction.

Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.

Those are the main areas, but there’s also some other bits and bobs that’ll be included or expanded upon in the full game, such as:

Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.

Mushrooms are the key component to changing the traits of the frogs you're breeding as you pass through generations by way of the magic muds you include in the nursery with the frogspawn eggs, so if you need to change a specific trait, be sure you've got the right kind of magic mud in as the tadpoles form. If not, you'll need to try again with a new bunch of frogborne eggs and a new batch of mud.

If you’ve got any thoughts or feedback of your own be sure to post in these "General Discussions" forums, or you can use the following form if you’d prefer:

Like most things in Mudborne, you'll also need to pay attention to which realm a mushroom in the table below grows in, since the waking and dreaming worlds have their own mushroom variants, each of which have unique effects, so be sure to explore both realms in all conditions - you never know what you might find growing.

By leaving these boxes in a few different locations and keeping them consistently stocked with the right kind of compost for the job, you can safely walk away for a while and come back to find mushrooms have grown while you were away if conditions were right while you were.

The game is still in development, with a release aimed for 2025. You can follow along with progress and devlogs in the Discord, be sure to give it Mudborne Game a wishlist to be notified of release! You can play the demo below.

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

I introduce ancestry towards the end of the spawning pools - I didn’t want to have things too complex just for the demo/tutorial region, but in the full game there’ll be a lot more advanced frogs requiring some clever magic mud across several generations to form.

When you spot them, mushrooms need to grow from spores before you can collect them, which takes a bit of in-game time. This can be frustrating as the weather conditions change, so look for new mushrooms right when the weather changes, since you may have a relatively small window to find them.

In the demo there were only a few traits to play with - the full game introduces you to all 7, not just min/maxxing but also their special effects that those frogs can bring. You’ve seen a glimpse of this with the amplitude frogs and the pressure pads, but there’ll be ribbet powered croakwork, as well as climate modifying properties thanks to umbrage and saturation.

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